Jacob Toft-Andersen, the president of 100 Thieves, has officially revealed that the team spent roughly $400,000 so far to build its new Counter-Strike 2 (CS2) roster.

The American esports organisation returned to Counter-Strike (CS) in November 2025 with a new roster. The move was made possible through a major new partnership with crypto casino platform Roobet.

The spending figure became public during a conversation on X when streamer Erik fl0m Flom commented on how much money was reportedly spent building the VRS (Valve Regional Standing points) for BC.Game in CS, and compared it to how quickly 100 Thieves’ CS team has improved in a short period of time.

The Valve Regional Standings (VRS), often referred to as Valve Rankings, is the official, data-driven ranking system for Counter-Strike 2 (CS2) professional teams, introduced by Valve in 2025 to determine invites to major tournaments.

As per the screenshot shared by fl0m, BC.Game has accumulated 1,339 Valve points since entering the Counter-Strike esports scene in June 2024. On the other hand, 100 Thieves’ Counter-Strike roster, which reentered the scene just a few months ago, has achieved 1,322 Valve points.

Global Esports Industry Week (GEIW) will return in 2026 with a bigger and bolder edition, taking place across 18–21 June in Cologne, Germany, alongside IEM Cologne. The schedule and details about ticket sales are available in this link.

fl0m then asked directly how much 100 Thieves had spent. Toft-Andersen replied that the organisation is down roughly $400,000, give or take. 100 Thieves says it built a competitive Counter-Strike team for about $400,000 and is already showing promising results. BC.Game, on the other hand, is believed to have spent around $2.5 million, more than six times as much, but is struggling.

Replying in the same thread, BC Game Esports said, “Don’t forget s1mple’s buyout and electronic…” basically hinting that signing those two CS2 stars probably took a big portion out of the $2.5 million budget. They didn’t share the exact numbers though.

This isn’t the first time industry leaders have opened up about how costly esports can be. CYBERSHOKE Esports, founded in 2023 and now operating out of Belgrade, Serbia, shared that it has spent nearly $1 million in about two and a half years. Prize winnings covered only a small portion of that. The numbers came directly from founder Erik Shokov, who said total expenses hit $942,675 during that period.

Subscribe to On The Radar, a weekly wrap up of esports business stories, and the fortnightly Heat Map, a deeper dive into the stories across esports business and culture.

Follow The Esports Radar on social media: