Riot Games has officially announced that the 2026 VALORANT Champions bundle has generated more than $50 million for professional VALORANT esports teams.
In an event, Riot revealed that the bundle has generated more than $50 million specifically for the teams that compete in VALORANT’s professional league, the VALORANT Champions Tour (VCT). That $50 million figure represents half of the bundle’s net proceeds (sales revenue after certain costs are subtracted), because Riot splits bundle revenue 50/50 between itself and the pro teams under a revenue-sharing arrangement. Based on that calculation, the bundle’s total net sales exceeded $100 million in just under a month after its release.
The collection, called the “Frag or Die” bundle, includes cosmetic items such as weapon skins that don’t affect gameplay but change how weapons and characters look. It went on sale in the in-game store around September 22-23, 2026, timed alongside a game update and just before the VCT Champions tournament began. The full bundle was priced at 6,640 VALORANT Points, the game’s in-game currency, which works out to roughly $65-70 depending on the country and currency.
Demand was especially strong in China. On the platform Douyin, the bundle reportedly brought in about $20.7 million in sales within its first three hours, with more than 300,000 full bundles sold at roughly 426 RMB (about $63) each.
The 50% share that goes to teams isn’t limited to just the players competing at the Champions tournament. It’s distributed across roughly 48 partner organisations, which are the teams that hold an official franchise slot in VCT, VALORANT’s partnered team system. However, the 16 teams that actually qualified for Champions 2026 receive a larger portion of that money than the teams that didn’t qualify.
This revenue-sharing system has also changed over time. From 2021 to 2023, the 50% share was split only among the 16 teams that made it into that year’s Champions tournament, meaning non-qualifying partner teams received nothing from these bundle sales. Starting in 2024, Riot changed the model so that all VCT partner teams receive some share of the revenue, regardless of whether they qualified for Champions, but the teams that did qualify still receive twice as much as the teams that didn’t, a 2-to-1 split in their favour.



