Japan-based Arisaka Central Academy, officially known as Arisaka Chuo Gakuen, has signed a comprehensive Memorandum of Understanding with LunaTone Inc. to work together on new education programs using esports, games, short-form video and generative AI.
In a public announcement, both the organisations revealed that the primary goal of the partnership is to use esports and games as learning tools, not only as a way to enter the gaming industry, but also as a way to build skills that can be used in many different careers. Under the agreement, students will take part in hands-on learning programs where they use digital content such as games and esports to practice real workplace skills.
The partnership will also support the development of esports-related facilities at Chuo Gakuen, with LunaTone providing advice and consulting. The first activities are scheduled to begin in 2026. On February 21, an esports-themed exhibition booth, including a Korean PC bang culture experience, will be presented at CID EXPO.
In May, an on-campus briefing session will be held for students interested in the new programs. In late August, a short on-campus learning program called the LCA Short Program will be delivered, followed by an esports community event during the Chuo College Group School Festival on September 12.

Looking further ahead, the two organisations plan to expand the partnership into longer and more advanced programs. In 2027, a 15-week hybrid learning course called the LunaTone Career Accelerator is planned to help students build practical skills and career readiness through esports and games. They are also considering international exchange programs using the online game platform Roblox, allowing students in Gunma to work together with young people overseas in virtual spaces.
Short overseas study programs are also being discussed, including visits to the Korean esports industry and leadership programs in the United States, as well as exchanges linked to global game companies such as Riot Games. In addition, the partners are planning a new creative and learning space called the “CHUO Entertainment & Creative Lab,” which would combine voice acting, idol activities, video production, games and esports into one shared facility.
The two organisations say this approach is different from traditional esports education in Japan, which has often focused mainly on professional competition or direct entry into the gaming industry. Instead, the new partnership aims to treat esports and games as general learning tools that support global education and long-term career development for students.
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