The German federal government has taken a key step towards recognising esports as a non-profit activity, a move officials say could benefit youth development and gaming clubs across the country. The cabinet has approved the proposal, which now awaits formal approval from the Bundestag, and aligns with a commitment outlined in the current coalition agreement.

A LinkedIn post by Federal Ministry for Research, Technology and Space has highlighted that the measure is intended to strengthen fair play, support youth protection, and encourage a healthy, reflective approach to digital media. If passed, esports organisations could gain recognition and tax advantages similar to traditional sports clubs, potentially unlocking new funding and development opportunities.

Also read: Report reveals strong German esports market, but key challenges remain

The initial draft of the legislation faced criticism from esports and gaming associations for being overly restrictive. After discussions, the proposal was thoroughly revised. Industry experts view the revised draft as a major step forward that paves the way for formal recognition once the Bundestag gives its final approval.

Industry expert, attorney, and Associate Professor Dr. Nepomuk Nothelfer, who advised both a sports and an esports association during the process, says: “This is outstanding news for German esports and clear proof that the esports, gaming, and sports industries are now pulling together to advance esports for the benefit of all. The draft in its current form is perfectly practical and covers esports in its entirety.”

A recent study of the German esports market underscores both the potential and the challenges facing the sector. Germany remains Europe’s largest esports market, generating €160 million in revenue in 2024, with sponsorship accounting for more than half of earnings. Yet, the study notes that global competitiveness is slipping and that women currently make up only 14.7% of participants, highlighting the need for more inclusive programs.