Riot Games has overhauled its guidelines for community-organised League of Legends competitions, replacing a tiered licensing system with a single global framework and removing hard caps on entry fees, sponsorship revenue, prize pools, and spectator fees. In most cases, organisers will no longer need Riot’s approval before running an event.

The updated guidelines apply across all supported regions and languages, and cover competitions built around Summoner’s Rift, Arena, League of Legends Classic, and future game modes. Riot said the framework is designed to support organisers running local LANs, college tournaments, and online brackets, provided they operate independently and in good faith.

Restrictions specific to multi-state high school competitions and several college-tournament rules have also been lifted, including limits on competition duration, sponsorship or sanctioning by esports governing bodies, and the number of colleges permitted to participate in a single event. Riot has additionally added a visibility form organisers are encouraged, though not required, to submit competitions through, which the company said will inform future support programmes, spotlights, and organiser resources.

Esports Leaders, the executive gathering at the 5-star Hôtel du Collectionneur will bring together senior decision-makers in and around esports and gaming during the closing days of the Esports World Cup. Find more details at this link.

Not every organiser is covered under the new licence. Government entities and state-owned organisations, corporate brands without an established tournament-organising history, and professional League of Legends Esports teams and players operating under separate agreements remain outside the framework and must work directly with Riot. Community broadcasts also remain barred from linear television, though organisers are free to charge spectator or access fees on the streaming platform of their choice.

A list of restricted sponsor categories remains in place under the new guidelines, including gambling and sportsbook operators, cryptocurrency and NFT businesses, alcohol and tobacco products, pornography, “counterfeit or illegal virtual item marketplaces”, firearms, and political campaigns or affiliated advocacy groups. Riot also retains a royalty-free, worldwide licence to use, adapt, and distribute footage from any competition run under the guidelines for its own promotional purposes.

The move follows a similar regulatory overhaul Riot made recently to its community competition guidelines for VALORANT. Both updates point toward a broader shift in Riot’s long-term strategy for grassroots and community-level esports, with the VALORANT changes positioned as a foundational step ahead of the title’s planned move away from a fixed, franchised league model in 2027, in favour of an open, sixteen-city global tour format.

Subscribe to our TER newsletters here! Including On The Radar a quick weekly wrap up of all esports business stories, and the fortnightly Heat Map, a deeper dive into the stories not to be missed across esports business and culture worldwide.