BLAST and Epic Games, the companies behind the Rocket League Championship Series (RLCS), have started announcing the 20 esports organisations that will make up the 2027 Rocket League Partner Program and receive direct invitations to the Rocket League Club Championship.
The Rocket League Club Championship (RLCS Club Championship) is a new, large-scale global circuit that sits apart from the traditional Major and World Championship structure. The event comprises 20 directly invited permanent partner clubs alongside 4 open-qualified teams, expanding the competition to 24 teams. These 24 teams debut together at major milestone events, starting with the Kick-Off LAN at the Copper Box Arena in London, before moving into regional online league play.
18 of the 20 spots have been officially confirmed through a mix of official invites from the Rocket League Esports account and posts from the teams themselves. With two partner spots still unannounced at the time of writing, the full 2027 lineup is not yet complete.
Here’s the full list of RLCS Club Championship partnered teams revealed so far as of writing:
- Gentle Mates
- Shopify Rebellion
- Team Falcons
- Spacestation Gaming
- Twisted Minds
- Pioneers (KC Pioneers)
- All Gamers Global
- FUT Esports
- FaZe Esports
- PWR
- Gen.G Mobil1 Racing
- Team Vitality
- Ninjas in Pyjamas (NIP)
- Wolves Esports
- Karmine Corp
- FURIA
- NRG
- Manchester City Esports
The above listed partner teams in the RLCS 2027 Club Championship will receive direct invitation spots, a guaranteed entry into the partnership ecosystem, and a share of a dedicated $1,300,000 USD partner prize/points pool.
According to a report by Sheep Esports, Epic Games is also expected to return to the revenue-sharing approach that Psyonix, Rocket League’s original developer, used in the past. Under the earlier arrangement, organisations received fixed payments in exchange for licensing their brand and intellectual property to the game.
Under the expected model, partnered teams would no longer get those fixed payments. Instead, they would receive a percentage of the revenue from in-game items, such as cosmetics and decals, that carry their branding, along with sales incentives. In practice, a team’s earnings from the game would depend on how well its items sell.



