PlayVS, the North American scholastic gaming platform, has teamed with Indian firm desportz to launch its Gaming Concepts programme, aiming to equip students with digital literacy, STEAM, and career-oriented skills through gaming. The partnership will see a structured gaming curriculum integrated into the Indian school system for the first time, targeting K-12 (Kindergarten through 12th grade) students.
According to the companies, the initiative represents the first major effort to introduce an accredited, education-focused gaming curriculum for the K-12 segment in India. The partnership is designed to align with the country’s National Education Policy (NEP) 2020 and its emphasis on holistic, skill-based learning. The collaboration begins immediately, with efforts focused on introducing the programme to schools across various boards in preparation for the next academic admission cycle.
The move addresses a perceived gap in the Asian-Pacific EdTech market, which has seen significant growth in test preparation and adult upskilling but fewer structured curricular offerings for younger students. The Gaming Concepts curriculum is positioned as a first-to-market alternative to tournament-only models, providing a full suite of lesson plans and teacher training to facilitate adoption by non-specialist educators.

“This partnership represents a major milestone for Gaming Concepts and PlayVS,” said Jon Chapman, CEO of PlayVS, in an official statement. “Through our partnership with desportz, we are bringing North America’s leading gaming curriculum to an international audience for the first time.”
Aditya Kailas Nair, Director of desportz, highlighted the local educational rationale. “Today’s students need skills that extend beyond traditional subjects, and Gaming Concepts gives schools a practical way to teach digital literacy, health and wellness, and STEAM through an experience students already connect with,” he said.
The partnership enters a rapidly evolving Indian gaming landscape. The country has seen significant activity from other players, such as initiatives like JioBLAST and the continued expansion of NODWIN Gaming, alongside regulatory improvements. This has drawn increased international attention to India’s substantial audience potential, making it a focal point for new investments. Most notably, Korean gaming company Krafton has announced an investment of Rs 1,800 crore (approx $200 million) in India over the next three to four years.
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