A new tournament platform for EA FC Mobile has launched, introducing an automated system for syncing match results. The platform, developed by RenderZ, is designed to support larger competitive events by removing the requirement for manual result verification.

Historically, FC Mobile tournaments have been constrained to small-scale, bracket-based formats due to logistical challenges. Organising events required participants to manually coordinate with opponents, play friendly matches, and submit screenshots for proof. The new system integrates with players’ EA accounts to automatically import results from standard Head-to-Head and Versus Attack matches into tournament leaderboards.

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“We built tournaments to scale,” said Sebastiaan Dirks, CTO and Founder of RenderZ. “Our testing proved the engine can handle more than 100,000 matches daily and 50,000 users competing in a single tournament.”

The platform’s infrastructure has undergone stress-testing to support higher participation levels. RenderZ reports that over 70,000 players have connected their accounts. The system allows for various event formats and is available to both elite and casual players. The launch represents a technical shift in how FC Mobile competitions can be administered.

RenderZ, which operates as a player database and community site, states it has over 1.5 million monthly active users. The company was created under license from Electronic Arts Inc (EA). The tournament feature is now live, with events currently running.

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