The Esports Integrity Commission (ESIC) has announced a multi-year partnership with esports data and technology firm Runestone, appointing the company as an Official Data Partner.

Under the terms of the agreement, Runestone will supply data and specialised integrity monitoring support across various titles and competitive circuits managed by ESIC. Runestone’s data infrastructure will be leveraged to identify, flag, and report suspicious in-game activity or irregular wagering activity, providing evidence-based documentation to assist ESIC in its official investigations, disciplinary proceedings, and subsequent sanctioning processes.

The agreement formalises an existing operational relationship aimed at monitoring competitive integrity and addressing competitive malpractice across tournaments falling within ESIC’s regulatory purview.

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“ESIC’s work depends on a broad ecosystem of trusted stakeholders, technical expertise, and reliable sources of information. Runestone has already demonstrated its value as a collaborative and evidence-led partner in supporting integrity outcomes, particularly within the Counter-Strike ecosystem,” said Stephen Hanna, Chief Executive Officer of ESIC, at the official announcement. “Formalising this relationship as part of ESIC’s wider integrity infrastructure strengthens our ability to administer integrity functions in support of publishers, tournament organisers, and participants while ensuring that decisions remain grounded in robust process, expert assessment, and the broader evidentiary picture.”

Shane Clarke, Managing Director of Runestone, also commented on the partnership scope: “Protecting competitive fairness and giving fans a richer experience come from the same place: trustworthy data. Our role is to provide the foundation and the evidence; ESIC governs the process. Supporting that mission is exactly the kind of infrastructure work Runestone exists to do.”

The official alignment follows a string of recent collaborative enforcement actions between the two entities. Earlier this year, ESIC utilised Runestone’s data analysis to identify irregular in-game behavior that ultimately led to a four-year competitive suspension of professional Counter-Strike 2 player DmytronifeeTediashvili for match manipulation during ESL Pro League matches.

The formalisation also mirrors a broader commercial expansion for Runestone, which recently secured multi-year tournament data rights through 2029 with tournament organizer PGL for its Counter-Strike 2 and Dota 2 portfolios, alongside regional infrastructure partnerships with NODWIN Gaming in the Global South and SURGE for the Mobile Legends: Bang Bang circuit in the EMEA region.

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