Esports production company BLAST has reported its financial results for the 2025 fiscal year, announcing a 40% year-over-year revenue increase to more than $133 million. The tournament organiser and competitive entertainment firm confirmed it maintained annual profitability while establishing a new North American headquarters in Brooklyn, New York, to anchor its commercial growth and partnership operations in the region.
The new office space comes as part of a targeted expansion strategy in the United States, where the company has operated seven top-tier events across cities like Austin, Boston, and Los Angeles since 2025. Moving through 2026, BLAST plans to operate 15 arena-scale events across 13 cities and three continents, while diversifying its core tournament portfolio into adjacent digital culture, creator competitions, and traditional sports properties like Wimbledon.
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“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” stated Robbie Douek, CEO of BLAST, in a press release. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.”
“We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences.” said Leo Matlock, Chief Business Officer at BLAST, who relocated to New York to oversee the long-term regional strategy alongside newly appointed SVP of Brand Partnerships Steve Rossi.
“There are over 200m gamers in the USA, opening a permanent New York headquarters allows us to build closer relationships with them, our partners and enable us to scale our global and U.S. business and the next generation of competitive entertainment experiences,” added Matlock.
The company’s expansion is supported by an expanded commercial roster, featuring recent partnership signings with brands such as Michelin, Midas, Red Bull, Progressive, Polymarket, and EFM Global. On a municipal level, BLAST has maintained reliance on destination partners like Visit Austin and Visit Fort Worth to secure regional venues.
The operator highlighted local financial returns, such as the $102 million in economic impact attributed to the Counter-Strike 2 BLAST.tv Austin Major 2025, as a primary justification for its recurring North American tour stops, which include bringing the Rocket League World Championship (RLCS) back to Fort Worth in September 2026.
Other competitive circuits operated by BLAST include Epic Games‘ Fortnite, Supercell‘s Brawl Stars, and Ubisoft‘s Rainbow Six Siege.

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