The esports industry is, once again, sending mixed messages. On one side, the headlines are encouraging. Yet, at the same time, many of these same companies are reducing headcount.
Publishers and tournament organisers continue to announce new partnerships and commercial deals. Riot Games has expanded its brand partnerships across multiple titles, such as the recent push of ExpressVPN into the ecosystem renewing with the League of Legends EMEA Championship (LEC), expanding to the VALORANT Champions Tour (VCT), and adding G2 and Method as sponsored organisations.
Also, Team Liquid continues to expand deals with sponsors such as Alienware. Prize pools remain substantial, with events organised by ESL FACEIT Group (EFG), BLAST, PGL and Epic Games reinforcing the scale of investment still flowing into competitive gaming with over $1 million prize pools.
On the surface, it looks like momentum. However, layoffs continue to affect developers and publishers, event and tournament organisers and teams alike, some of the very same companies mentioned above. Behind every announcement is not just a line in a financial report, but people — professionals who helped build this industry, often under pressure and with limited security, and who now find themselves suddenly outside it.
So which is it? Growth or contraction? The answer, perhaps unsurprisingly, is both.
Esports is currently operating in a phase where commercial validation and financial discipline coexist. Sponsorships, partnerships and prize pools indicate that the product still attracts attention, brands and audiences. The value proposition of esports — reach, engagement and cultural relevance — has not disappeared.
Perhaps what we are witnessing is not inconsistency, but caution. If 2025 marked what many described as a “great reset” for esports, then 2026 is carrying its aftershocks. There is a growing sense that the industry may have gathered the experience from the lockdown years in 2020-2022 when it expanded too quickly, too optimistically, and is now adjusting its pace.
In that context, playing it safe — tightening structures, reassessing costs and prioritising sustainability — becomes not a retreat, but a strategy. This is happening against a broader backdrop of global uncertainty, which only reinforces a more conservative approach from investors and operators alike.
Artificial intelligence is also part of the equation, particularly in how it reshapes certain roles and workflows, but it seems to be only one piece of a larger puzzle. What we are seeing is the result of multiple forces converging: lessons learned from a period of excess, a more fragile global environment, technological disruption, and the simple reality that companies, when pressured, will act to protect their long-term position.
None of this diminishes the human cost of those decisions. But it does help explain why growth and restraint are appearing side by side.

This creates the apparent contradiction we are seeing today. It is entirely possible — and increasingly common — for a company to announce a new sponsorship deal while reducing staff elsewhere. The two are not mutually exclusive; they are part of the same adjustment process.
For esports organisations, this also reflects a shift in priorities. While we see job cuts, in 2025 we wrote about an expansion of commercial and partnership roles, and this trend continued throughout 2026 in a push for growth through sales. EFG itself has multiple openings with at least three of them related to sales and partnerships including a role for Senior Director of Global Brand Partnership Sales, Team Liquid has two openings for Business Development among other areas, and if you look for “esports jobs” on LinkedIn you will see a number of opportunities around the world.
There is a broader structural reality at play. Esports remains heavily dependent on sponsorship as its primary revenue stream. That reliance makes visibility metrics and audience engagement critical, but it also means that organisations must operate efficiently to convert that attention into sustainable business. This is where the industry seemingly finds itself: not in decline, but in recalibration.
Strong business and sponsorship intelligence tools are more vital than ever. Team Vitality recently partnered with Blinkfire Analytics to refine their commercial data. The effectiveness of this approach is best seen in the Vitality x Magnum x Uber Eats campaign, which publicly shared its results and serves as evidence that esports sponsorships, when backed by the right intelligence, drive genuine business results rather than just “empty” impressions.
This is where the industry seemingly finds itself: not in decline, but in recalibration. The presence of strong sponsorship activity suggests that brands still believe in esports. The persistence of layoffs reminds us that belief alone is not enough — it must be supported by viable structures and sustainable operations.
Perhaps the mistake is to expect a single narrative. Esports is no longer in a phase of unchecked growth, nor is it in freefall. It is learning to operate between the two — building commercial momentum while correcting structural excess.
That process is rarely clean. It produces contradictions. It generates uncertainty. And for many, it is deeply personal. Behind every “adjustment” is someone who now has to adjust their life as well.
This analysis was first published in the Heat Map newsletter on 25 March 2026. For early access to our analysis and more exclusive content, subscribe to The Esports Radar’s newsletters via this link.

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